Matchmaking server architecture

matchmaking server architecture

How to implement a matchmaker in azure?

Thank you. For implementing a matchmaker you will need a database storing the data from the players that are looking for a matchmaking session and a process running on a server or a set of serverless Azure Functions responsible for handling the logic:

How does the server know which players are in a match?

When it finds two queued players that are a match, based on the player profile data it will pick one of the players as the server and will then notify the game clients that a match has been found.

What if there are not enough servers for matchmaking?

Optionally you can have another process or Azure Function to request a scale out when it detects that there are not enough servers. The alternative is to delegate this to the game hosting orchestrator should you are using one. When you are building your matchmaking logic, there are three key variables to take into consideration.

How does the matchmaking/lobby work?

Run the game, hit a button to enter the arena, which will send his IP Address/player profile/network stats up to the server. The matchmaking/lobby server will maintain a collection of all available players. It will continuously look for pairs of players that are a match (algorithm not important right now).

How does a matchmaking server work?

Once an opposing team is found, the server sends match infos (udk server ip and port) to all of the concerned players I have written my matchmaking server with the C# Web Api template.

What is Azure PlayFab matchmaking?

If you are looking for an out-of-the-box matchmaking solution, Azure PlayFab is a complete back-end platform for building, launching, and growing cloud connected games that has matchmaking support. Here are different implementations of the same use case to get you a head start:

What template do you use for your matchmaking server?

I have written my matchmaking server with the C# Web Api template. This RESTful webservice can at the moment take care of steps 1, 2 and 3 as they are transactions between the frontend (player in UDK game) and the backend (the C# matchmaking server).

What if there are not enough servers for matchmaking?

Optionally you can have another process or Azure Function to request a scale out when it detects that there are not enough servers. The alternative is to delegate this to the game hosting orchestrator should you are using one. When you are building your matchmaking logic, there are three key variables to take into consideration.

When you are building your matchmaking logic, there are three key variables to take into consideration. Aim to make it work for two out of three at least: Best skill match - From all the players considered for a game session, how close each of them are in terms of expertise with the game?

What is the difference between lobby and matchmaking?

Matchmaking gathers a set of players together looking to participate in a game session. After matchmaking has identified a set of players, Lobby provides them a communication medium to coordinate joining a game session together.

What is PlayFab lobby and matchmaking?

When designing multiplayer games, matchmaking and lobbies are often used together to help people form groups to play together. PlayFab Lobby and PlayFab Matchmaking helps you implement a wide variety of multiplayer scenarios.

What is lobby and how does it work?

After matchmaking has identified a set of players, Lobby provides them a communication medium to coordinate joining a game session together. Common scenarios for lobby include sharing game server connection information, sharing client IPs for peer-to-peer games, and sharing player configurations.

How does matchmaking work in Warzone?

Technically, Warzone has what is termed engagement-based matchmaking, of which skill is a determining factor. Engagement refers to keeping players on the game for the most amount of time possible. The algorithm will interpret data to alter the strength of a lobby when necessary to keep players interested.

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