For a time, it seemed as though everybody and his uncle had published a shooter. This was also the only Thunder Force game released for a Nintendo console. Once acquired, two claws will rotate around your ship, essentially doubling your firepower. I got really good at this game at one point. You can acquire better firepower from weapon power-ups obtained from destroyed enemies or in specific locations within the stages. Surprisingly, Thunder Spirits is the worst when it comes to audio.
When I think back on it, I can still see the faces of all the developers I worked with at Technosoft. These people had imagination and zeal, and the necessary talent to pull it off. Technosoft hit a high stride during the Genesis era, writing a perfect blend of rock and synth-pop, and this was their sharpest soundtrack of the bunch. That can be passable, and maybe even fun in short bursts, but is it ever really good? Arai: A lot of the basic code was re-used. What led up to its creation? First, you get to select the stage you start at. I think this screenshot captions itself. Across the first five levels, with its thematic progression of forest, fire, water, earth, and ice worlds, we see a terrific variety of challenges and landscapes.
Some things just look very basic and simple like some of the enemy designs and explosions. The stages, or planets, vary in theme, and each include different enemy types and bosses and even environmental hazards. Piloting a nicely detailed fighter you take on the enemies through 7 stages of great shooting action. The studio had cut their teeth in Japan on the X68000, a popular home computer very similar to our Commodore Amiga. Shmups are normally associated with brutal difficulty which I would imagine turns many people off. The bosses in all versions of the game are actually quite disappointing. After Hydra, all bets are off.
How could anyone even put out a competent shoot-em-up, much less a good one, when the store shelves were piling up with the likes of these? The gameplay is pretty straightforward. Veteran Technosoft alumni Naosuke Arai, then and now. It runs on the System C2 arcade board, which is very close to the Genesis, but using a slightly larger color palette. There are only five main weapons now — the main Twin-Shot and Back-Fire both become powered up, as well as a Wave beam, the Forward cannon with accompanying missiles, and the Homing orbs. It feels slower paced and the frame rate dips constantly.
If you enjoyed playing the game, give it a thumbs up. Basically you just need fly your ship through eight stages, destroy the bosses, and survive to win. At the beginning of the game, you fly the Fire Leo-03 Styx to five different planets and the game lets you choose your starting area: the forest planet Hydra, the volcanic world Gorgon, the water world Seiren, the cavern level Haides, or the ice planet Ellis. Games you may like: Nominate for Retro Game of the Day: If you haven't noticed yet, we have a retro game of the day feature top-right of the screen wherein we feature a new retro title every single day! Can you imagine at the time this came out, how great it looked, especially the trippy backround scrolling and effects. Not only did it tire my thumb out but it makes the combat a bit more challenging as well. You also continue from where you left off when you run out of lives, instead of restarting the level, as in the Genesis version.
Hostile ships are gunning straight for you so you jump into overdrive and quickly try to dodge an onslaught of incoming projectiles, lasers, and bullets. What is the point, really? The music was composed by Technosoft regulars Toshiharu Yamanishi and Tomomi Ohtani. If there is a way, I would love to know how to do it. A Some celebratory cuddles for the camera. What was it like at Technosoft then, during that transition from X68000 to Megadrive development? What makes Thunder Force 3 stands out besides the amazing graphics and soundtrack is that you can pick which stage you would like to begin your battle.
When did you first think about getting into Megadrive development? Each level carries its own unique style and rhythm, and often you will need to alter your strategies or rely on different weapons. That vibrant title screen pops up amid scorching rock chords, and that signature theme gets stuck forever in your head. Ozono, from the bottom of my heart, thank you. However, when I look back on it now, it seems like a pretty bold decision! The ability to choose a starting stage has been removed, and two of the levels, Haides and Ellis, have been entirely replaced. And beating the game on Normal makes me want to try Hard and Mania to see how far I can get. Probrably th only game I ever did anything like that with. The side-scrolling shooter was already a well-worn genre by 1990, and goodness knows the Sega Genesis was getting pillared by them.
There were trips overseas, but there were also years of recession when no one got a bonus. Of course, most space shooters are on the short side for the most part. Technosoft no longer exists today, but for all the staff that once worked under Ozono, I am certain they feel similarly. The difficulty was increased as well. Graphically, we tried to utilize the special capabilities of the Megadrive to their fullest.