I don't have the sets prior to trap team by others who do have them say the same, foward compatible only. Now you can push the two blocks all the way to the right and off the edge to form a bridge. The walkthrough leads you through the entire game's story from start to end collecting every item as we go. And once you've beaten the game a fourth star will appear that wants you to do some extra tasks like beating the level in a certain time, not switching out your Skylander at all, and completing all of the villain quests in the level. Go inside the building to pick up some dynamite and then go back out and place it to the left.
In a change of behaviour from the previous games all Elemental Gates can only be opened by a Trap Master of the matching element in this case it'd be Snap Shot or Lob-Star , you cannot use any other type of Skylanders to open them but once open you can use any Skylander you like any element even. Another quest that involves doing nothing. Head outside and use the elevator again to get to the top. Once all four are gone grab Mags with the crane and drop her on the other side. Use the Super Bounce Pad to clear the gap and start a fight with some Bone Chompies, they're pretty much just regular Chompies except if you get bitten they clamp on for a while. Try to attack Pepper Jack while this is going on as the final part is going to be a pain. Then pull the lever once, fire the turret again at another fence, pull the lever again and fire the turret one more time to destroy a third fence.
It was on her wish list. A word of warning, the difficulty setting really changes the fight, on the lower difficulty modes there are only a few blast waves to avoid but on the harder ones you've got almost no break from them. To do so you simply place the trap in the trap slot on the portal. Now go back around the arena, up some stepped platforms you'll find Persephone for a mid-level upgrade the button platforms here just have coins above them , drop off to the left to turn the third and final Chompy coil. There's also a building here. Bounce back up and wait for the three bursts before running through the gate safely.
For a quick way back to the start just jump off the edge. Keep on dodging those as more barrels are formed, keep on doing that until the next part starts. Cross the metal bridge and then bamboo the one to the left. After evolving jump into the fixed turret to get firing! Coins picked up by a villain are given to the Skylander as villains have nothing to spend them on. There's another chainsaw you need to bomb but you have to get past it to get to the bomb, wait for the saw to turn to the left so you can quickly run past it, onto a bounce pad and then around another rotating blade to get to a bounce pad that'll get you up to the bomb. Teleport back up and go left through another of the broken fences to a rotating kebab.
Jump back down to the middle and go up the slope to jump aboard the now moving gear. After that Headwick will be freed. The third stage adds lasers, these get really difficult to avoid, jump over the horizontal ones just after they appear and move to avoid the vertical and diagonal ones as best you can. Press the button up there then push the left block forwards and then to the left into the dip, push the button then the remaining block left and then forwards into the final dip to press a third button. After them a few Brawlruses will appear along with a few more electric enemies. You may remember that Skylanders: Swap Force was the first Skylanders game that gave you the ability to jump. A warning that falling off or exiting will mean you get locked out until the next time you visit the academy.
Push the two blocks on the right side of the pit off to form a bridge to another block on a block in the middle, push it off left. . The walkthrough will now continue with the Adenture Packs, these are unlocked through special toys bought separately and have their own self contained stories. To solve the puzzle you have to hit the three diagonals, the sequence is simply: Right, Up. After a few Chompies drop off to the right and down onto a large circular wheel with two arrows on it, follow the arrows around in a circle to wind the wheel up and cut off the goo flow.
We bought this to replace the tablet version that we bought for our grandsons birthday. Now, the jump attack has allowed the team to vary up enemy behavior. Defeating him will earn you 1400 gold and a new Skystone to end the level. Begin the ultimate adventure as you explore Skylands in search of the escaped villains! That'll evolve your Grinnade and give it the ability to smash those purple rocks although all they have in them are a few coins. Once you do return to evolve her him? Grab another bomb and then quickly rush into the left of the two doors. Keep around the edges to avoid that and then get to work taking out the next load of enemies.
The sword icon on a Skystone shows how much damage it does and the hearts shows how much health it has. Repeat until dead and have you 1600 bounty and Skystone. The next and final wave has another Bad Juju and two more Grave Clobbers. This time go to the left through some barrels, there's some more Tussle Sprouts and two kids, one on the floor and one up on the tower. Of course, the kids want them all, just because they exist. The third crate is a little less confined so you'll need to jump on it quickly so it doesn't slide out of position.