Dark souls 3 matchmaking explained

dark souls 3 matchmaking explained

How does multiplayer matchmaking work in Dark Souls 3?

Weapon-Based Matchmaking. Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges. If a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.

How does soul level matchmaking work?

Soul level matchmaking is based on the SL of the host player. The range in either direction is 10 + 10% of the hosts SL. A SL 100 host can host phantoms between SL 80 to SL 120.

What is matchmaking based on?

Matchmaking is based on two things: Soul Level and Weapon Upgrade History. Soul level matchmaking is based on the SL of the host player. The range in either direction is 10 + 10% of the hosts SL.

Is there a Dark Souls 3 fan community?

A community dedicated to everything about Dark Souls 3. Reddit Inc © 2021 . All rights reserved

How does matchmaking work in Dark Souls 3?

According to the Dark Souls 3 wiki, matchmaking uses Soul Level (SL) AND Upgrade Level (UL) of weapons: Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges. If a player has a weapon at +10, they can be matched with players who have +8 or more.

How does multiplayer work in Dark Souls 3?

Dark Souls 3 uses Soul Level + Upgrade Level to determine multiplayer ranges. If a player has a weapon at +10, they can be matched with players who have +8 or more. If a player has no upgrades, they can be paired with players with up to +1 weapons.

How do you summon other players in Dark Souls 3?

To bring — summon, in Dark Souls 3 parlance — other players into your game, first use an Ember. As the consumable items in-game item description says, the summoning signs of unkindled become visible and seekers of embers can be summoned to join in co-operation.

What is matchmaking based on?

Matchmaking is based on two things: Soul Level and Weapon Upgrade History. Soul level matchmaking is based on the SL of the host player. The range in either direction is 10 + 10% of the hosts SL.

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