So if you were attempting to land just beneath to a block that was close to water, there is a good chance you dimwitted hero will go for a swim! Some weak walls will give you access to other areas i. There are no intense boss battles, very few scenes with exciting combat, and no thought-provoking puzzles. This American version is shorter than the Japanese version Hao Kun no Fushigina Tabi. Bosses are encountered in dungeons or castles. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher. Uematsu felt horrible for never giving it his all for a game that features a pale boy shooting bubbles at a hedgehog and bouncing off squares of lasagna. I remember one in a later castle where you have to gather speed and attempt to jump through a tight space between the ceiling and a brick.
Power ups are also encountered in dungeons or castles. It is similar to most other Taxan games in having relativley simple graphics, animations, and gameplay for the time of release. If you happen to land upon these skulls, they drain you health. I played a lot of horrible games growing up. The player's character has only one type of magic attack that can be upgraded once in the game, and they have the ability to shoot left and right as well as jumping shots and angled upward shots. Mystery Quest tried to make up for the lack of excitement by including some tricky platformer sequences that require precision. This boggled my mind as a child and even more so today: The fact that a skull, normally used as an indicator for what can harm you in a video game, literally harms you in Mystery Quest!! Otherwise, expecting anything above lame controls, a lack of visual appeal, repetitive music, stock enemies, and generic puzzles, is way too high.
Another area gives you a special pair of shoes that can break weak bricks when you jump on them. Innocent hedgehogs dart him in fear, knowing they will fall victim to Hao's magnificent super power--lethal bubble projectiles! Yeah, this game is terrible, and I think presentation is part of why. To its credit, the music is probably the most memorable thing I found, and that was before my bias affected my score. This is where Mystery Quest began to excel. Having to guess your way through half of it doesn't improve the experience.
Nonetheless, it's irritating when you're most of the way through a castle and you biff it on a jump and drown. You could say that, once you enter the castle, Mystery Quest goes through development puberty and becomes a real game. The enemies are a joke! What properties are in a skull that causes it to damage you? Heck, it's not even that the game is a clone. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long. Screw the pooch at any point and you'll either hit the ceiling and need to start over, or land in the water and die. After all, Zelda gave us mummies, ghosts, and unique creatures like leevers. It's much simpler than that, actually.
There are only two main themes throughout the game anyway, so I doubt Mr. Seldom will you run into a tricky jump or a rough spot that demands timing and skill. The Great Wizard has challenged Hao to seek out his four hidden talismans which he has placed in four different castles. You might learn through this experience that there is one precious commodity that you can't afford to throw away: time. Bees, scorpions, snakes, dragonflies, groundhogs, and bats will stop at nothing to slightly, sort of, kind of be in your way.
The only thing stymieing Hao's progress is Mother Nature. You have to complete the game four times in a row since there is no save or password system once you complete it four times you get the good ending which is really crappy. You have a whole flippin' library full of them! You don't get any instructions or clues as to where to go. It's not that the game sports incredibly faulty physics or crippling play control. Even if you inch off the edge of a platform, Hao will lurch forward at least one whole square space.
You have a goal now and it is to get out of the castle! Here is where your guessing skills will be put to the test. Now in this run I do a single play of the game and show everything then cut to me completing the game for the fourth time to show the horrible ending. The game takes place in three types of areas, outside, inside the castles and underground. For instance: these reoccurring lasagna squares will propel you through the air. The game takes place in three types of areas, outside, inside the castles and underground.
I know because I am, and I'm the one writing. JoeTheDestroyer posted August 17, 2012: I had a hard time nailing down exactly what I didn't like about this game. For every enjoyable platforming scene, though, there's one that just plain annoying. In Mystery Quest you play as Hao, an apprentice wizard who finally has a chance to prove himself. Thankfully continues are infinite, so dying is just a minor setback. The game is guilty of not trying hard enough.
These outdoor scenes don't take full advantage of the game's physics. When I realized I could jump onto the top of a tree, I was elated; that should tell you something about the content of Mystery Quest. What is the point of the silly skull when you already have an established obstacle that is well-known to gamers at the time this game was released? When would the brightness end?! The objective is to locate and collect two items per Castle and make your way back out. Bear in mind that you'll have to complete this entire quest in one sitting, because there are no passwords. If you don't burn out before the third castle, then you've got the patience of a saint. I eventually put a stop to that for fear of my sanity. Again, with a title like Mystery Quest, you would think that the odds of encountering mystical creatures like venomous spitting plants, skeleton foot soldiers, or animated suits of armor would be pretty high.
What kind of hack programming is that? Apparently there are two ways to beat this game. The floor tiles are bricks, but the exact same color as the ground outside, but at least the background walls are colors that make the game sprites stand out a little more. Anything this game does effectively, or even serviceably, is done much more effectively elsewhere. The thing is even though you find all the symbols and complete the game you get the bad ending. I just figured I would try to beat a game that haunted my childhood, but it wants to be a jackass! I'm sure you're yawning right now.