Last option is to run converter and delete all files related to new world, but that's quite awkward without a script. If you play with Sunset Invasion New World will be mostly High American technology group, which is strongest group in game - like Western except with better units. Start that copy of Victoria 2, and select the mod. With council power abolished, the whole nation will stay independent. Does converter randomize The process seems to be completely deterministic. It's another example of Paradox games seriously needing bigger interface mods for people with first world monitors.
If any council laws are active, there will be some vassals. It's probably good idea to rename them manually in such case. Summary And that's all I discovered about the converter. Conversion is based mostly on your traits, and secondarily on your attributes. The problem is, changing the file extension does not change the file format. For the remaining Eu4 billion per year, the European Com-mission hopes that private capital will be mobilized.
Occasionally province's controller won't have a core on it for no clear reason. For some reason converter will only generate 2 traits, even if ruler reigned long enough to get 3. Properties — meaning unknown claims Demense Title Ledger Flags Modifier Ai additionals Delayed Events Opinion Modifiers? I guess someone could just release a mod for that. Culture, religion, etc and influenced by these modifiers. I haven't investigated what happens in 50%:50% splits, presumably it's based on their order somehow, since conversion is not random. For dynamically generated countries, it's based on their cultures etc.
I have the latest dlc for both games. You'll also get a permanent claim on any land that should be partly yours by map conversion, but which another country got. This means that provinces with more slots will generally get more development, because they'll generally have more buildings in them. The section that you want lists each province in numerical order based on its code. So whoever controls it gets both. When beginning a new game, the player is given the option to play in Normal or Ironman mode from a pop-up box. Without Conclave, rules are specified by defines.
General discussion of piracy or leaked content is allowed. Things like technology levels, saved technology points, whose capital is it etc. What affects national ideas in converted games Converter adds some new national ideas with new triggers, for example Karlings, Israel, or Jomsvikings get some new ideas. I couldn't figure out how it works. Download the converter and unzip it wherever.
What affects technology groups Technology groups are based on location of your capital. If anyone here knows how to edit or decrypt an ironman save file nowadays, or knows of a mod that allows me to change colonial nation capitals, please let me know. In such case country holding majority gets it, and if someone else held part of it, they'll get a permanent claim on it. It creates matching rulers with sensibly mapped stats, traits, and heirs. This can help the user navigate the areas of the file that they are trying to access. When you change a file's extension, you change the way programs on your computer read the file. I'm even willing to give up Ironman altogether so I can just keep playing without this ridiculousness bugging me any longer.
All this doesn't matter much since institution system got added. Thank you for your answer. If you don't know how to set the. We have to change our way of thinking. In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. There are still some unsolved problems.
Things like your religion, your technology, your primary tag etc. Changing the filename extension of a file is not a good idea. For example to get English ideas you no longer need specific tag, you need to be English or Anglo-Saxon culture kingdom or empire with at least 10 provinces after conversion and at least 5 coastal provinces. One silly thing about current table is that merchant republics will be converted to merchant, oligarchic, or administrative republics based on their laws, which feels really silly and I'd recommend fixing that in a mod. Game-trade threads are not allowed. .
Explanations should be posted as a reddit comment - referencing the title is not enough. Ironman can be enabled from the settings screen when starting a new campaign. Generated vassals will often start at very high liberty desire. If you have helpful information about the. .