Enemies will appear through doorways and throw their Discs at him. Play Tron and fling discs at Sark in an attempt to knock him off his platform. These discs maintain their solid appearance while in flight, and generally behave like solid metal objects. Aside from their storage and weapon capabilities, identity discs are also used to carry information to and from the by way of. Though programs in have been seen to handle other programs' discs during battle and even use them against one another, was the only program known to possess which docked as one but were routinely used in battle as separate weapons. Discs Of Tron Description Discs Of Tron was produced by Bally Midway in 1983.
Its job is to close all locked doors, firing a black block at each door to do this. Blue doors close at the end of the current wave of enemies, but green ones remain open. All enemies except the Recognizer and Guards can carry dark blue Discs, which are the standard enemy Disc. Leaders may appear with brown Discs which do twice as much damage and white Discs which home in on the player relentlessly. Screenshot of Discs Of Tron This game was released just before the. The only discs currently known to have been broken, belonging to and , were broken by impacts from other discs.
Cover art Mattel Steven Sents , , Release Mode s or 2 players alternating Tron: Deadly Discs is a for the console published by Mattel in 1983. Despite this appearance, they are still solid to one another, and ricochet from other discs with an audible clank. When an enemy Disc is blocked, it is destroyed and the enemy is temporarily disarmed until a replacement Disc floats in ten seconds later. In the movie, Flynn and Crom stand on top of a platform made of five concentric circles that disappear if an energy pellet, thrown from an arm extension, touches a target between both platforms. Broken discs in both systems emit lightning-like discharges of energy.
They appear in a variety of speeds and are killed in one hit. Tron can only be damaged by an enemy's weapon, so simply running into an enemy does nothing unless they're a Guard. The control panel black light fluorescent assembly actually has its ballast and transformer mounted on a separate frame near the rear of the cabinet. Skilled users can curve a disc's path in a shallow arc to avoid obstacles and strike a target out of their line of sight; experts such as may cause their discs to change direction sharply while in flight. .
I could, and have, spent 8+ hours playing this on one quarter. Information on programs' identity discs in the Tron system can be viewed and edited by means of a projection which appears above the disc's hollow center. The precursor to its arrival is a loud rumbling noise, followed by it slowly drifting into the screen from any of the four walls. They can only carry regular Discs. The player stands inside the cabinet on a disc, and lights around the disc flash when your character dies just like on screen. If it hits him, he is paralyzed for the duration of the Recognizer's mission.
The Recognizer has only one weakness — its eye — which is located on top of its body. There are no refunds for this item. Description Identity discs issued to Game Grid programs appear as solid discs with several concentric rings on the surface, glowing with their owners' circuitry color. The surround sound replicates the sounds of discs that whiz by your character. The leading edge of an identity disc does not harm its owner when caught, even when travelling at very high speeds, and have been seen not to harm allies either, as when and caught one anothers' discs by accident while battling enemies and simply exchanged the discs back again without ill effect. The video game also uses a spinning knob that is used to move a mouse-like cursor around the playing field so you can judge where the discs will deflect off the walls and on later levels the knob can be pulled up or pushed down depending on the height of the platforms.
On February 13, 2008 Disney Interactive released an updated port on for the. Discs of Tron is the second arcade game based on 1982 Disney film Tron. If the player touches the recognizer, he is instantly killed, and the recognizer is nearly invincible. Tron and Sark can bounce discs off the ceiling similar to the energy ball in the Jai Alai sequence with the goal of hitting one of his opponent's platforms - if successful, the platform flashes briefly and then disappears, reducing the character's movement or possibly causing him to fall and derez. Once the twelfth level is completed, levels repeat from six to twelve until the player runs out of lives. It is then available in without the need of an internet connection.
Legacy As the game progresses, the player is given different configurations of platform rings to jump and stand on. Unlike enemy Disc-throwers, Tron can block enemy Discs with his own. Of these, 68 of them are original dedicated machines, and 9 of them are only circuit boards which a collector could put into a generic case if desired. The cabinet, though it looks like it should come apart, does not the roof and floor boards span both halves of the cabinet. As a weapon, an energized identity disc has a lethal cutting edge that can an opponent instantly with a direct hit, whether used as a thrown weapon or in close quarters as a short bladed weapon or buckler shield. Very Common - There are 77 known instances of this machine owned by who are active members.
Tron and Sark can each throw up to three discs at a time. Although a human being is a far more complex entity than a basic program, users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid. Tron and Sark attempt to destroy each other by either directly hitting his opponent or causing him to fall off his platform. Identity discs in the Tron system appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge, again matching the circuitry color of their owners. To the point that the game would be out of order the next day after a marathon.