Each level starts off with you paving roads from a pre-determined starting point to an end-point, usually on the opposite side of the grid. It has been created for the sole purpose of entertainment and knowledge. At least the graphics and music are fine. Stupidly, though, one cannot view the created towns from the world map, instead seeing only a generic picture of a city or factory over a completed level. Houses are constructed that lack these two necessary things, and one only gets bonuses for laying paths which have houses with only two or three of these components. Or with only plumbing and no electricity? The tune even changes from going from phase to phase: the third phase, laying power lines, includes a synthesized drum backbeat to the Bourbon Street jazz. Connect resource pieces together to claim land while racing against the clock and overcoming madcap and hilarious obstacles.
You have five pieces to use at any given time: some are straight, others are curved, and you must work with these five randomly-generated tiles. If you like puzzle games, this isn't really too bad. . The people of your town - that you never see - will still move to a house in your town without a road near it, so a house will pop up under your pipes even without a road nearby. The game contains some bonus stages that are strangely not optional, and only exist to give you more chances to pick up packages, which might actually hurt you.
I would have liked to see a little more than a hundred polygons on the screen at once, but the style appeals to me overall. At first, this seems like a nice compromise to the fact that you can refresh to get the piece you want as often as you like, but after a while it feels like a pretty poor attempt to make the game, which is very easy, artificially more difficult. Essentially, the gameplay is drab and repetitive, the graphics are simplistic, the motion control minimal which can be a. The graphics are fairly animated and colorful, but not particularly detailed. Rather than letting you place a piece of road anywhere you like, you are required to build the road from a starting point on one side of the grid to an ending point on another side of the grid, occasionally including a section in the middle that requires you intersect in a specific direction. There are five continents, each with between twenty and forty cities, and you are required you to play through each of them before you can move on to the next continent. City Builder plays as a hybrid of and , and leans heavily towards the latter.
Like one of the other reviewers, I'd bought this game thinking it was like Sim City, and its not. The game doesn't support any sort of multiplayer, but does offer multiple profiles. What about one simply placed on a road but with neither electricity nor plumbing? I'll admit that I do get a bit of that feeling of satisfaction of looking down upon the town I created, when I'm able to fashion a 3x3 building with all three amenities that was once a cluster of houses but is now a cloud-threatening skyscraper. Unusually, a house will pop up if there is electricity in one given square of the grid but no plumbing, or plumbing with no electricity. Each city has a required number of houses you need to build, and most players won't have any problems reaching the goal.
Progressing further in the game will introduce you to new hazards, such as a bigfoot creature who will wander around, preventing you from building roads. While these items are helpful, you can only get them by picking up packages, which may also hurt your score. Was thoroughly disappointed, and shall never again purchase a game without reading more up on it. Gamers looking for a new and different puzzle experience may find something here, but most will find that after a few hours, the lack of gameplay variety will become grating. If it were a WiiWare title.
A little car putts down the road while you're building it, acting as a sort of timer, but the car moves so slowly that it's never a threat. City Builder is more of a puzzle game. Considering the few amounts of art assets and lack of visual variety, it's surprising that this game launched via retail channels; it feels very much like a game that would fit in nicely at a lower price on WiiWare. It's not exactly what you'd expect, but what's here is worth a purchase. Watch the town grow with each phase, with bigger, more capable building like stadiums and theatres take the place of the houses and shanties that popped up in the previous phase. A flow of water moves along the pipes as you construct, but again, it's pretty slow.
You have five different possible pieces to place, and if none of them are the one you want, a press of the A button refreshes them. You use different pieces of road to link the start to the finish, creating a city along the way. Make it to the other end of the grid while placing at least the smallest amount of houses required and you'll move on to the second stage: placing pipes. Would anyone really want to live in a house without electricity and no plumbing? As you lay out these three elements of the city, you will help build new buildings, level up existing buildings, and get bonuses by picking up packages at various points in the gameplay grid. The tiles you use to construct roads are shown at the bottom of the screen. However, this is a full-fledged commercial release granted, at a budget price , and I expect a great deal more variety and effort put into a title.
Odder still is that, if you want to go back to a previous town and try to go for a high score, the previous town is said to be destroyed if you start over there. Music is an unusual shining beacon in this game: the musicians clearly had inspiration from New Orleans-style jazz and have peppered the game's soundtrack with wailing trumpets, thumping bases and memorable melodies. This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. I encountered a programming error early on in which, after I began to build, Bigfoot came on screen after a two-second delay and his 3x3 radius was directly over where I was building right near the entrance to the stage , and I got a Game Over for a stage. The soundtrack features a few decent songs, but after a few hours, they will begin to get very repetitive.
Full review - Top 10 Fun Wii Games That Look Like Shovelware - Video Chums brings you great video game reviews and fun top 10 lists for new and retro video games -. From a functional standpoint, everything works the way it should. There doesn't seem to be any difference in what types of buildings you build, but each continent requires you have a certain number of cities with each type. Gameplay for City Builder on Wii and Switch. Blast big rocks with dynamite a special tile that appears on levels every now and then, but in short supply or take a picture of the alien as they're shy creatures and will fly away when photographed and they'll be out of your way. Overlooked games often provide a surprising amount of fun and this is the case with the Pipe Mania style puzzler City Builder.