Matchmaking config
Index
- How do rules guide matchmaking?
- How do teams work in matchmaking?
- How do you ensure there are enough players to match?
- What is the matchmaking queue?
- How do you ensure there are enough players to match?
- Should there be a matchmaking system for new players?
- What is the point of matchmaking?
- What is the difference between each matching method?
- What should I do to prepare my players for a match?
- How can I improve my team’s chances of winning?
- How do you get a player to feel more confident?
- How to improve the first few minutes of the game?
How do rules guide matchmaking?
Rules guide matchmaking by both restricting what tickets are eligible to match with another, and choosing the order in which those tickets are picked. When multiple rules are present, all their restrictions are taken into account. However, a title may wish to give more priority to a rules preference over the remaining eligible tickets.
How do teams work in matchmaking?
Matchmaking will try to form teams with as many players as possible up to the maximum. Besides defining the teams and their sizes, additional rules can be enabled to help with how to handle teams in matchmaking. See below for information on team-specific rules.
How do you ensure there are enough players to match?
Consider the implications of your matchmaking design to ensure there are enough players in any given subpopulation to satisfy your matchmaking rules and the desired average time to match. Games may have role requirements - for instance, a game may require one drummer, two guitarists, and one vocalist. Or one tank, two DPS, and one support.
What is the matchmaking queue?
This queue matches two players together, and contains one optional rule that requires players to pass in the same build string in order to match. If no build is specified, the player may match with other players in this queue, regardless of build. Titles often have different ways to play games.
How do you ensure there are enough players to match?
Consider the implications of your matchmaking design to ensure there are enough players in any given subpopulation to satisfy your matchmaking rules and the desired average time to match. Games may have role requirements - for instance, a game may require one drummer, two guitarists, and one vocalist. Or one tank, two DPS, and one support.
Should there be a matchmaking system for new players?
Without a matchmaking system that considers the inevitably lower skill levels of new players, churn can be high. No new player is likely to enjoy high numbers of losses after being matched against more capable rivals.
What is the point of matchmaking?
The motivation for matchmaking, of course, is about giving players a rewarding experience. Games are more enjoyable – and thus more engaging – if players are given just the right amount of challenge, or thrust into teams with a dynamic that suits their ability. Robust, refined matchmaking isn’t just for the players’ sake, though.
What is the difference between each matching method?
Each matching method is defined by normalization criteria, match key definitions, and matching algorithms. The exact matching method looks for strings that exactly match a pattern. If you’re using international data, we recommend using the exact matching method with your matching rules.
For example, before match day you need to work at getting your players ready physically and mentally. Remind each player of the following: “What is your opposite number doing this week to improve his chances for the game and can you be doing more?”
How can I improve my team’s chances of winning?
There are tried and tested ways of improving your team’s chances of winning. For example, before match day you need to work at getting your players ready physically and mentally. Remind each player of the following: “What is your opposite number doing this week to improve his chances for the game and can you be doing more?”
How do you get a player to feel more confident?